Oftentimes a character says something to another without any needed context to be able to understand what is going on. What makes the story even more soulless is the dialogue between characters, which is confusing and hard to follow. The plot won’t entice any players to become invested with what’s going on in the world or why they should care at all. Yakumo is the primary protagonist, and though he is joined by others, they appear and disappear suddenly enough to leave players feeling empty as it relates to story building and characterization. Soulbearers use Soul Drivers, special gear, that allow them to use unique abilities in battle. That’s about the gist of the story. Soulvars’ premise centers on Soulbearers fighting against other Soulbearers and closing gates that pop up throughout the city in order to stop a monster invasion from those gates. The creative combat mechanic that skill swapping offers is, unfortunately, the only meaningful source of entertainment value this game offers. Soulvars is a turn-based RPG developed by ginolabo with a focus on pixel art animation along with a skill swapping concept when equipping gear with specific abilities known as Soul Drivers.
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